picom (798B)
1 vsync = true; 2 backend = "glx"; 3 use-damage = false; 4 #fading = true; 5 fade-out-step = 0.3; 6 fade-ir-step = 0.3; 7 fade-delta = 5; 8 9 corner-radius = 5.0; 10 round-borders = 5.0; 11 12 shadow = false; 13 shadow-radius = 0; 14 shadow-offset-x = 5; 15 shadow-offset-y = 5; 16 shadow-opacity = 1; 17 shadow-color = "#000000"; 18 19 rounded-corners-exclude = [ 20 "class_g = 'Polybar'", 21 "class_g = 'rofi'", 22 ]; 23 round-borders-exclude = [ 24 "class_g = 'rofi'", 25 ]; 26 27 shadow-exclude = [ 28 "class_g = 'Polybar'", 29 ]; 30 31 animations = ( 32 { 33 triggers = [ "open", "show" ]; 34 preset = "appear"; 35 scale = 0.8; 36 duration = 0.1; 37 }, 38 { 39 triggers = [ "close", "hide" ]; 40 preset = "fly-out"; 41 direction = "down"; 42 duration = 0.1; 43 }, 44 { 45 triggers = [ "geometry" ]; 46 preset = "geometry-change"; 47 duration = 0.1; 48 } 49 );